Graffiti Time

Graffiti Time

Graffiti Time game is back! Mr. Fat Cap is travelling universe to paint graffiti.
Sneak through the streets to make pieces and tags. Fly over the level to use double jump.

Avoid robots who are trying to catch you. Make the streets look beautiful again.
Ride the mini cruiser board and make kickflips for the extra money.




Key Features:

- Skateboarding race mode
- Challenging Extra Mini Games
- Freehand tagging mode
- Cool animations
- The creator of the game is graffiti artist in real life.
- For all the fans of getting up game about the Trane writer, but now on your mobile phone!

Learn the Basics of Graffiti Time

Use Arrows to Move and C to paint or enter to Tagging mode

On Mobile use on-screen buttons

Why You'll Love This Game

Unique Graffiti style 2d game. Run, paint on cars, find spots for free-hand tagging.

Which game development software or technology is responsible for the creation of this game?

Construct 3 is the primary framework/tool used for building this game.

Who is credited with the design and development of this game?

The studio responsible for creating this game is Miniduck.

For which gender is Graffiti Time primarily created?

This game is designed for the Male & Female demographic.

How is this game categorized in terms of gameplay?

The category for this game is Adventure.

Does the game feature blood or gore?

Yes, blood is featured in Graffiti Time.

Which age ranges are most appropriate for this game?

The ideal audience for this game in terms of age is Kids, Teens, Young Adults, Adults, Seniors.

Is the game compatible with mobile operating systems like iOS and Android?

Yes, Graffiti Time supports mobile play on iOS and Android.

Can children enjoy this game?

No, Graffiti Time is not suitable for younger children.

What are the main tags assigned to the game?

The tags related to this game are drawing, platformer, skate, skateboard.

Does the game depict any form of harm or cruelty?

Yes, Graffiti Time’s gameplay includes cruel or violent content.
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